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Lamp with Seashells
Shell Material in Substance Painter
Painting Shell Material onto Model
Drawn Height and Base Color Maps
I drew several variations of shells in Photoshop an distributed them for both a base color map and a black and white height map.
UE4 Lampshade Material
I created this double sided lampshade material in UE4.
Software used:
-3DS Max
-Substance Designer
-Substance Painter
-Unreal Engine 4
-Photoshop
The Process:
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