Gargoyle

Software used:

-3DS Max

-ZBrush

-Substance Designer

-Substance Painter

-Unreal Engine 4

-Photoshop

The Process:

UE4 Viewport Screenshots 

Gargoyle_Zbrush

A few more furniture models from 3DS Max. You can see the ottoman on the right in its low poly form before adding the ZBrush normal detail.