Gargoyle

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Placeholder UE4 brush for stairs with simple wood texture applied

Substance_Painter
Substance_Painter

Luminance variation and random seed parameters are exposed for editing in UE4

Gargoyle_Zbrush
Gargoyle_Zbrush

A few more furniture models from 3DS Max. You can see the ottoman on the right in its low poly form before adding the ZBrush normal detail.

Software used:

-3DS Max

-ZBrush

-Substance Designer

-Substance Painter

-Unreal Engine 4

-Photoshop

The Process:

Reptilian 3D Creature Design created, rendered, and animated in 3D Studio Max
Reptilian 3D Creature Design created, rendered, and animated in 3D Studio Max
Reptilian 3D Creature Design created, rendered, and animated in 3D Studio Max

UE4 Viewport Screenshots