top of page
Gargoyle

Unwrap
Placeholder UE4 brush for stairs with simple wood texture applied

Substance_Painter
Luminance variation and random seed parameters are exposed for editing in UE4

Gargoyle_Zbrush
A few more furniture models from 3DS Max. You can see the ottoman on the right in its low poly form before adding the ZBrush normal detail.
Software used:
-3DS Max
-ZBrush
-Substance Designer
-Substance Painter
-Unreal Engine 4
-Photoshop
The Process:



UE4 Viewport Screenshots
bottom of page